Ataxia II

Ataxia II is Duncan Timiney's second attempt at a Chaos remake. The concept was for 2D sprites on a 3D board, Paper Mario stylee.

Whilst core gameplay is largely completed (AI wizards, lots of spells, etc), there is still some balancing to do.

Here are the main changes from classic Chaos:
 * Larger game board (20 x 20), although creatures have more movement points as well.
 * Attacking a creature may cause a "wounded" state rather than a straight kill.
 * Local alignment effects in addition to global.
 * Most spells belong to a group. Wizards have favoured groups, which themes their spellbooks.
 * The 3D board brings with it elevation. The only current example of this is the "Raise Ground", which does what it says on the tin. A hill which may block line of sight and provide extra range for ranged attacks.
 * Of course, new spells. Broad range of area-of-effect attack spells. Monsters taken from various mythologies. Spells that combine other spells (lightning-breathing horse? Incorporeal crocodiles?)


 * http://www.marasmusine.pwp.blueyonder.co.uk/ - download & instructions
 * http://www.wikihost.org/w/doodleblog/ataxia_ii/ - development updates
 * http://www.wikihost.org/w/doodleblog/ataxia_ii_development_checklist/ - future developments